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The creative thinking lesson plans that follow can be used across all disciplines and grade levels and with all children.It can be integrated with all curricular areas and used as a means of applying the concepts or elements of any thinking skills program that may be in use. This project will give them an opportunity to develop their creative potential and synthesize and apply knowledge and skills by creating an invention or innovation to solve a problem, just as a "real" inventor would.A record of your ideas and work will help you develop your invention and protect it when completed.
Ask the students to list many new uses for a familiar object by using the Scamper technique with regard to the object.
You could use a paper plate, to begin with, and see how many new things the students will discover.
For practice in elaboration, have pairs or small groups of students choose a particular idea from the brainstorming list of invention ideas and add the flourishes and details that would develop the idea more fully.
Step 3: Bring in any object or use objects around the classroom to do the following exercise.
Throughout the years, many creative thinking skills models and programs have been generated from educators, seeking to describe the essential elements of thinking and/or to develop a systematic approach to teaching thinking skills as part of the school curricula.
Three models are illustrated below in this introduction.Read about the Lives of Great Inventors Read the stories about great inventors in class or let students read themselves.Ask students, "How did these inventors get their ideas? " Locate books in your library about inventors, invention, and creativity.They can do this by listing the pros and cons for each possibility.Predict the outcome or possible solution(s) for each problem.(You can use an Invention Idea Survey) Step Three: comes the decision-making process.Using the list of problems, ask the students to think about which problems would be possible for them to work on.Tell them to interview everyone that they can think of to find out what problems need solutions.What kind of invention, tool, game, device, or idea would be helpful at home, work, or during leisure time?Older students can locate these references themselves.Also, visit the Inventive Thinking and Creativity Gallery Talk to a Real Inventor Invite a local inventor to speak to the class.